root-motion.com Report : Visit Site


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    Server:Apache/2.2.22 (Debia...

    The main IP address: 194.126.114.228,Your server Estonia,Tallinn ISP:AS Eesti Telekom  TLD:com CountryCode:EE

    The description :you are using an outdated browser. please upgrade your browser to improve your experience. home blog contact advanced character animation systems for final ik puppet master final ik play overview supp...

    This report updates in 22-Oct-2018

Created Date:2013-11-18
Changed Date:2017-11-10

Technical data of the root-motion.com


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host root-motion.com. Currently, hosted in Estonia and its service provider is AS Eesti Telekom .

Latitude: 59.436958312988
Longitude: 24.753530502319
Country: Estonia (EE)
City: Tallinn
Region: Harjumaa
ISP: AS Eesti Telekom

HTTP Header Analysis


HTTP Header information is a part of HTTP protocol that a user's browser sends to called Apache/2.2.22 (Debian) containing the details of what the browser wants and will accept back from the web server.

Content-Length:8599
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Expires:Sun, 21 Oct 2018 22:26:04 GMT
Vary:Accept-Encoding
Server:Apache/2.2.22 (Debian)
Last-Modified:Thu, 30 Aug 2018 09:44:34 GMT
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Date:Sun, 21 Oct 2018 22:26:04 GMT
Content-Type:text/html; charset=UTF-8
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DNS

soa:ns.elion.ee. hostmaster.elion.ee. 2015021000 43200 900 1209600 10800
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ns.elion.ee.
ipv4:IP:194.126.114.228
ASN:3249
OWNER:ESTPAK, EE
Country:EE
mx:MX preference = 10, mail exchanger = mx1.elion.ee.

HtmlToText

you are using an outdated browser. please upgrade your browser to improve your experience. home blog contact advanced character animation systems for final ik puppet master final ik play overview support forum demo: buy it! final ik is the leading inverse kinematics library for unity containing over 15 different types of ik solvers and solutions. features 01 full body biped ik final ik includes an extremely flexible and powerful high-speed lightweight full body ik solver that can be used for real-time procedural animation modification and an unimaginable variety of animation effects. 02 vr ik full body ik solver dedicated virtual reality. supports up to 6 tracked points for head, hands, feet and body + elbow/knee bend goals and built-in procedural locomotion. 03 grounder grounder is an automatic vertical foot placement and alignment correction system. grounder works with a wide variety of characters, from basic bipeds to spiders, bots and even quadrupeds. 04 interaction system the interaction system is designed for creating procedural in-game interactions on the fly. 05 aim ik aim ik is the easiest tool for creating character aiming systems or correcting any existing animation-based aiming system. 06 rotation limits the rotation limit components in final ik can be used independently or together with ccd, fabrik or aim ik to create complex constrained rigs for mechanical arms or turrets. 07 the algorithms final ik contains a wide variety of inverse kinematics solvers, including ccd, fabrik, limb ik, look at ik and aim ik. 01 full body biped ik final ik includes an extremely flexible and powerful high-speed lightweight full body ik solver that can be used for real-time procedural animation modification and an unimaginable variety of animation effects. 01 animation effects with full body biped ik, you can vastly reduce the amount of pre-baked animation and it’s footprint in the memory, reduce the repetitiveness of the animations and create dynamic real-time interactions with the scene and other characters. 01.1 full body biped ik 01.2 animation effects 02 vr ik full body ik solver dedicated virtual reality. supports up to 6 tracked points for head, hands, feet and body + elbow/knee bend goals and built-in procedural locomotion. 03 grounder grounder is an automatic vertical foot placement and alignment correction system. grounder works with a wide variety of characters, from basic bipeds to spiders, bots and even quadrupeds. 03 flexibility grounder makes sure the feet are positioned and aligned to the ground surface while maintaining the look and feel of the animation as much as possible. the solver can even be rotated to enable the characters to walk on the walls and ceilings. 03.1 grounder 03.2 flexibility 04 interaction system the interaction system is designed for creating procedural in-game interactions on the fly. 04 basics just create an interaction object to interact with, animate it if you please, add the interaction system to the character and specify a couple of weight curves for the interaction. it has never been so easy to make your characters dynamically interact with the scene. 04.1 interaction system 04.2 basics 05 aim ik aim ik is the easiest tool for creating character aiming systems or correcting any existing animation-based aiming system. 05 aiming systems aimik can produce very stable and natural looking retargeting of character animation, it hence has great potential for use in weapon aiming systems. with aimik we are able to offset a single forward aiming pose or animation to aim at targets even almost behind the character. 05 simplicity attach the component, set up the bone references and you are ready to go. 05.1 aim ik 05.2 aiming systems 05.3 simplicity 06 rotation limits the rotation limit components in final ik can be used independently or together with ccd, fabrik or aim ik to create complex constrained rigs for mechanical arms or turrets. 07 the algorithms final ik contains a wide variety of inverse kinematics solvers, including ccd, fabrik, limb ik, look at ik and aim ik. 07 extend & combine all ik components in final ik can be combined and layered on top of each other for creating more complex ik rigs. 07.1 the algorithms 07.2 extend & combine puppet master play overview support forum demo: buy it! advanced active ragdoll physics complete with ragdoll creation and editing tools. puppetmaster contains: – tools for animating ragdolls of any kind – automated, easy to use ragdoll generator for all biped characters – ragdoll editor – enabling you to intuitively edit colliders and joints in the scene view. – joint inspectors – visualizing and editing character and configurable joints in the scene view features 01 animate ragdolls puppetmaster enables you to continue playing animation on your ragdolls through physical muscle torque. 02 create & edit ragdolls puppetmaster contains a very easy to use visual ragdoll creation tool for biped characters and a ragdoll editing tool for all types of characters. 03 procedural behaviors procedural behaviours dynamically adjusting muscle and pin weights, strength add intelligence and realism to your ragdolls. 01 animate ragdolls puppetmaster enables you to continue playing animation on your ragdolls through physical muscle torque. 02 create & edit ragdolls puppetmaster contains a very easy to use visual ragdoll creation tool for biped characters and a ragdoll editing tool for all types of characters. 03 procedural behaviors procedural behaviours dynamically adjusting muscle and pin weights, strength add intelligence and realism to your ragdolls. blog inverse kinematics in dead and buried 28062016 pärtel lang game development inverse kinematics unity vr introduction the dawn of vr introduces many new challenges for game design and programming, among them the problem of inverse kinematics (ik). it translates into two basic questions – how do we see ourselves in vr experiences and how do others see us? the first question has been usually answered with simply hiding the body from view. the second question has hardly been asked at all, since there are not many multiplayer vr experiences involving humanoid avatars out there yet. read more rootmotion is a company dedicated to the research and development of advanced character animation systems. incorporating the power of unity, rootmotion aims to bring the latest in real-time character animation technologies to the comfortable reach of indie developers everywhere. let's see how we can help [email protected] keep it social

URL analysis for root-motion.com


http://root-motion.com/demos/puppetmastermeleemac.zip
http://root-motion.com/2016/06/inverse-kinematics-in-dead-and-buried/#more-100
http://root-motion.com/#blog
http://root-motion.com/#contact
http://root-motion.com/2016/06/inverse-kinematics-in-dead-and-buried/
http://root-motion.com/demos/puppetmastermeleewin86.zip
http://root-motion.com/#puppet-master
http://root-motion.com/#final-ik
http://root-motion.com/qa/index.php

Whois Information


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Domain Name: ROOT-MOTION.COM
Registry Domain ID: 1835973836_DOMAIN_COM-VRSN
Registrar WHOIS Server: whois.tucows.com
Registrar URL: http://www.tucowsdomains.com
Updated Date: 2017-11-10T23:06:48Z
Creation Date: 2013-11-18T21:58:15Z
Registry Expiry Date: 2018-11-18T21:58:15Z
Registrar: Tucows Domains Inc.
Registrar IANA ID: 69
Registrar Abuse Contact Email:
Registrar Abuse Contact Phone:
Domain Status: ok https://icann.org/epp#ok
Name Server: NS.ELION.EE
Name Server: NS2.ELION.EE
DNSSEC: unsigned
URL of the ICANN Whois Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last update of whois database: 2018-10-22T12:26:53Z <<<

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  REGISTRAR Tucows Domains Inc.

SERVERS

  SERVER com.whois-servers.net

  ARGS domain =root-motion.com

  PORT 43

  TYPE domain

DOMAIN

  NAME root-motion.com

  CHANGED 2017-11-10

  CREATED 2013-11-18

STATUS
ok https://icann.org/epp#ok

NSERVER

  NS.ELION.EE 213.168.18.146

  NS2.ELION.EE 195.50.193.163

  REGISTERED yes

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